An introduction to Maxwell Render
This course is for users of both Maxwell Render V1.71 & V2.5, with the new features
of V2.5 being highlighted and worked through on the 2nd afternoon of the class.
Aims:
To introduce beginners and established 3d artists to Maxwell Renderand it’s components, so they
can develop condence in using the software, demonstrating a comprehension of basic rendering
principles and to apply that knowledge to render a photo-realistic 3d image.
Topics:
Day 1
Introductions:
Expectations and aims of the course
First look at Maxwell Render:
•WhatisMaxwellRender?
•Unbiasedvsbiasedlightingrenderengines–Time&samplelevellimits
•UsesforMaxwellRender–Photo-realisticstills,animations&Multilightsimulations
•NecessaryconsiderationsforusingMaxwellRender–Scale,qualityof3dmodel
•LimitationsandknownissueswithMaxwellRenderV1.7.1
•Maxwellcomponents-Overview,functions&capabilities:
•MXST
•MXCL-Manager,Server&renderer
•MXED
•MXIMerge
•Nativeletypes:.mxs.mxm.mxi.r2.ior.sky.emixer
•3rdPartyplugins
Maxwell Render’s components in more detail:
Maxwell Studio (MXST):
•Introductiontotheuserinterface
•Preferencesandlayout
•Importing&exportingscenes&models–Modelupdates&usingthemodellibrary
•Packandgofunction–overviewanduse
•Studiomodes–Objects,Triangles,UVsets,Materials&Instances
•Therenderengines-RS1vsRS0
•Rendertypes-Fullarearender,Regionrenders&Blowuprenders
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